In very exceptional way, having regard to the temporal focus of this blog (and my collection), I am going to write about a fairly recent console, contemporary to the Nintendo GameCube and Sony Playstation2, that was the last wonder produced by Sega factories, the swan song of the hardware division of this legendary company: the Dreamcast.
Despite my unbridled passion for video games and machinery such as consoles and computers, at the time of its life cycle, this extraordinary and innovative object has passed virtually unnoticed in my eyes.
When it was launched in Japan, in 1998, there wasn't a large spread of the Internet, the Web, forums and blogs, but I was used to read a lot of videogames press, which didn't dedicate any attention to this console.
There are many schools of thought, with several different theories, which debate for years about why and how a such concentration of refined technological power has failed to spread to the general public.
The main one among these claims that Sega, already hardly hit by the previous console failure – the Saturn – was a step away from bankruptcy, and served with a so small budget that forced to make a drastic choice between technological development of the console, and the massive advertising campaign that has always characterized this brand.