When I was a kid (I was about 17 years) I used to save money for a whole year, with the only purpose to buy an Amiga 2000. I remember with a nostalgic smile on the inner conflict I faced when I gathered enough to buy an Amiga 500, much cheaper and suitable to my age and my budget. 🙂
My sacrifices were rewarded, since I got one of the most beautiful, expandable personal computers ever made until then. Over the years I have purchased an expansion card from GVP, containing a SCSI controller, an hard disk and two megabytes of additional RAM, both mounted on the card itself.
Just before I placed inside a small circuit board that replaced the Kickstart ROM, on which to mount two separate ROM and equipping two different versions of the Amiga Kickstart.
For non-Amigans, Kickstart was a set of routines and system libraries, that made the connection between the hardware and software. The operating environment, named Workbench, did nothing but call the routines in the Kickstart to present you the marvelous multitasking desktop that has made the Amiga. Continue Reading
After years of unbridled desire and extensive research on markets and online auctions, I finally filled a big gap in my collection (and in retro-collector affections of mines), getting myself a Sega SC-3000, although it shows with a different brand. Yeno was a French company that handled the distribution of the SC-3000 on its territory, a deal with Sega to sell computers under its own brand, reserving the name of the original manufacturer to the upper right corner of the case, labeled white “Manufactured by Sega”.
The Yeno SC-3000 is in all respects identical to the Sega design, with the exception of a very good quality RGB video output , thanks to an additional card installed inside the case, mounted in piggyback mode, and connected to different pins, with obscene flying cables, to the motherboard.
The R/F module originally present in almost all manufacturer's machines, is absent in all specimens distributed by Yeno on French soil, which show a sort of rubber cap in place of the R/F output. Continue Reading
Dear, Dear spammers, I dedicate this entry to tell you something important, closely related to your business (?!?). 🙂
Any comments on this blog are personally inspected by myself .
There is no way to cheat through "normal" comments ( “fair ones” ) in order to have the WordPress grants: I disabled this functionality. 😉
Repeat: each message or comment, is subject to my manual approval.
Abandon all hope ye who enter here, as the great poet said. 🙂
Regarding the update of this blog, I still have so much material to be treated, and lots of machines to talk about.
Unfortunately I'm physically away from my house, and from my collection. I can not take photos or having physical access to those adorable pieces of ancient technology.
I know that someone comes periodically back to ping this Blog, in hopes of finding new entries.
I beg your patience, I'm waiting my internet provider achieves to transfer my dsl line to my new apartment, because the office does not seem the right place in which to cure my blog.
Although it has no profit purposes, it is not fair to use company instruments for my personal enjoyment.
Stay tuned. The best is yet to come. 🙂
The personal computer has become wearable. There are very compact instruments, light, refined in both design and materials. Today we use smartphones, or tablet devices like iPad or the most varied, by shapes and sizes, running Android. If we are a bit more demanding we opt for a netbook or a “classic” notebook.
Today we take for granted that there are these little gems, but how this category of devices had its origin?
It was, needless to say, groundbreaking '80s. The very first device, which actually created this segment, was produced by Epson in 1983, and was called HX-20.
The Epson HX-20 was simply revolutionary. A light computer, equipped with a LCD display capable of displaying text on 4 rows and graphics on a matrix of 120×32 pixel.
On the right side was possible to install a microcassette unit, such as voice recorders so dear to journalists and students of the time, on which it was possible to store data and programs, while on the left side, it had a dot matrix microprinter, in all respects similar to those mounted on the office calculators or on cash registers, also modern ones. The Epson HX-20's printer was capable of printing up to 17 characters per second. 🙂 Continue Reading
Not everything turns out as it should. Lately, this thought often occurs in my head, due to misunderstandings, and vicissitudes that always ruin that little planning I do in my life.
Sometimes it happens that, while spending twice as much as a standard shipping, one of the most reputable carriers in the world delivers a parcel under more than “bad conditions”.
That kind of package, regardless of the carrier, is always opened with some anxiety, Fearing the worst.
So far I've always gone well, but this time it has happened, against a payment of over 40 euro, DHL delivered a package (actually done very badly) a bit’ dented, as already happened in the past.
This time, optimism induced by the many fears always proved unfounded, I opened the package without the usual anxiety.
Just this time, instead, Ironically, I'd have done right to worry. 🙂 Continue Reading
In very exceptional way, having regard to the temporal focus of this blog (and my collection), I am going to write about a fairly recent console, contemporary to the Nintendo GameCube and Sony Playstation2, that was the last wonder produced by Sega factories, the swan song of the hardware division of this legendary company: the Dreamcast.
Despite my unbridled passion for video games and machinery such as consoles and computers, at the time of its life cycle, this extraordinary and innovative object has passed virtually unnoticed in my eyes.
When it was launched in Japan, in 1998, there wasn't a large spread of the Internet, the Web, forums and blogs, but I was used to read a lot of videogames press, which didn't dedicate any attention to this console.
There are many schools of thought, with several different theories, which debate for years about why and how a such concentration of refined technological power has failed to spread to the general public.
The main one among these claims that Sega, already hardly hit by the previous console failure – the Saturn – was a step away from bankruptcy, and served with a so small budget that forced to make a drastic choice between technological development of the console, and the massive advertising campaign that has always characterized this brand.